Natalie Lucht
Natalie Lucht
VFX Artist & Illustrator
Colorado Springs, United States

Real-time Visual Effects Artist with over 9 years experience in AAA game development. I am credited in Marvel's Spider-Man 2, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man: Remastered, Ratchet & Clank: Rift Apart, The Last of Us Part II, Uncharted: The Lost Legacy, Uncharted 4: Multiplayer and Uncharted 4: A Thief's End.

I am currently working as a freelance illustrator, comic artist & games artist. I formerly worked at Insomniac Games and Naughty Dog.

Skills

Visual EffectsReal-Time VFXTexturingIllustrationConcept ArtCharacter Designdigital artComic ArtPBR Texturing3D ModelingScriptingPBREnglishGerman

Software proficiency

Blender
Blender
Maya
Maya
Marvelous Designer
Marvelous Designer
Houdini
Houdini
EmberGen
EmberGen
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Marvel Spider-Man 2
    • Year
      2023
    • Role
      Advanced Visual Effects Artist
    • Company
      Insomniac Games
    • Video Game
      Ratchet & Clank: Rift Apart
    • Year
      2021
    • Role
      Visual Effects Artist - Special Thanks
    • Company
      Insomniac Games
    • Video Game
      Marvel Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Visual Effects Artist - Special Thanks
    • Company
      Insomniac Games
    • Video Game
      Marvel Spider-Man: Remastered
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Insomniac Games
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Associate Visual Effects Artist
    • Company
      Naughty Dog, Inc.
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Senior Quality Assurance Analyst and Developer Support
    • Company
      Naughty Dog, Inc.
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Senior Quality Assurance Tester and German Localization
    • Company
      Naughty Dog, Inc.

Experience

  • Advanced Visual Effects Artist at Insomniac Games
    Burbank
    June 2020 - October 2024

    Review VFX assets & cinematics and provide feedback for internal and external VFX teams

    Have ownership of features; blood & gore, cloaking tech, water tech & PBR materials.

    Advocated for Accessibility VFX and worked with accessibility teams to implement VFX.

    Document VFX features & best practices to help team workflows.

    Stay updated with latest tech trends and request new features from the Core team to improve VFX tools and pipeline for artists.

    Help & mentor teammates in regards to tools, VFX, materials, scripting, etc.

    Represent VFX and help lead strike teams in assessing risks & mitigating tasks.

    Review VFX profiling and optimize VFX assets to stay within budget without sacrificing quality either within particle engines or shaders to reduce VFX costs.

  • Associate Visual Effects Artist at Naughty Dog, Inc
    Santa Monica
    November 2018 - May 2020

    Create hand-painted textures for various effects including blood, smoke, ash.

    Tag animations with fx for cinematics, IGCs, and melee finishers.

    Work closely with combat designers to script custom particles for specific moves for systemic melee combat.

    Work closely with the character team and VFX programmer to collaborate on blood and gore for characters across the game and for bespoke cinematics/IGCs. Handled VFX for boss fights: brute & ratking to name a few.

    Create particles using in-house tools in Maya, proprietary tools, photoshop, and after effects.

    Create and maintain particle assets and shaders that other artists may use.

    Help other VFX artists and other departments when coming across complex issues and any work needed for their levels.

    Understanding of optimizing particles and textures for better performance.

  • Assistant UI/UX Designer at Naughty Dog, Inc.
    Santa Monica, CA, United States of America
    May 2017 - September 2017

    Assist the Lead UI/UX Designer to create UI assets for gameplay

    Design and animate UI widget assets

    Works closely with programmers to ensure assets are implemented into the game

  • Quality Assurance Analyst and Developer Support at Naughty Dog, Inc
    Santa Monica, United States of America
    January 2015 - January 2017

    Veteran tester encompassing allocating tasks to testers and managing tasks from initiation to completion

    Detects software defects and reports issues within an in-house defect tracking database

    Reviews German language in software and ensures translations are implemented

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